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1. improvment to corp managment - in Player Features and Ideas Discussion [original thread]
no replys ? no one have problems with it ? ------------------------------------------------ Signature removed not EVE related - Adida
- by Czert ElPrezidente - at 2011.03.09 19:20:00
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2. improvment to corp managment - in Player Features and Ideas Discussion [original thread]
currently it is PITA in many ways. I tried to close down corp (due to inactivity) - result - many burned hours with nano-managment!!!! or it is piko managment ? It was imposible to find close down corp with (inactive) members. So I deciced to exp...
- by Czert ElPrezidente - at 2011.03.08 16:52:00
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3. 5 Turret Hardpoints on Noctis - in Player Features and Ideas Discussion [original thread]
Originally by: Goose99 There really isn't enough demand for a dedicated gas harvesting ship to warrant it. You need gas harvesting skills to run gas harvestors. Are you sure ? I very rarely gas mine, but I will LOVE to have specialize...
- by Czert ElPrezidente - at 2011.02.21 14:31:00
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4. multi-leveled missions - in Player Features and Ideas Discussion [original thread]
I dont meaned epic arcs (i runed them few). Everthing I will like is more options how to finish (normal) mission with rewards depending on ending. probvaly hard to implement to existing ones witout much work, mayby some new will solve that problem...
- by Czert ElPrezidente - at 2011.02.21 14:25:00
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5. multi-leveled missions - in Player Features and Ideas Discussion [original thread]
I completly undesrsatnd you , but I think you missed my point. My point is not simply give us more isk if I kill everthing in mission, but give us some bonus if I did more than needed (given by agent). To put it to rpg game. Your mission is to b...
- by Czert ElPrezidente - at 2011.02.14 16:41:00
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6. multi-leveled missions - in Player Features and Ideas Discussion [original thread]
is it just little addition to them - if you simply do more in mission than needed, you will get some bnus for it. e.q. recoon mission (series of 3) - you can easily blitz them for fast (and easy) stabnding boost, or you can kill everthing (for mo...
- by Czert ElPrezidente - at 2011.02.14 16:02:00
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7. Chance of New T2 Battlecruiser - in Player Features and Ideas Discussion [original thread]
Originally by: GizzyBoy /me drools, also Navy versions of myrm, hurricane, Drake and harby.. FULLY supported. Make this and many users will be happy (for short time). ------------------------------------------------ Signature remove...
- by Czert ElPrezidente - at 2011.02.01 15:55:00
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8. Interbus Updates - in Player Features and Ideas Discussion [original thread]
jup some boost o interbus is very velcomed - including thier own stations (and posinly more agents too). And giving them storiline missions will be surely interesing jusr VERY little effect - like one storiline will have effect on standing on say...
- by Czert ElPrezidente - at 2011.02.01 15:47:00
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9. 2 ideas - in Player Features and Ideas Discussion [original thread]
Interupting minning op ? Mayby easier will be to shoot them down ? I thought that is visible using of combat beams will be automaticaly count as aggresion (same way as webbers, bespite they are not damaging weapons). -----------------------------...
- by Czert ElPrezidente - at 2011.01.04 18:29:00
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10. Exhumer/Barge defense - in Player Features and Ideas Discussion [original thread]
Increasing targeting range for barges/exhumers sounds nice to me. And as explained, you have allready nice drone range with basic skills at lvl5. Mayby add them role bonus of 10km to drones - to be able to use drnes on passive to prevent can flip...
- by Czert ElPrezidente - at 2011.01.01 14:50:00
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11. Escort Carrier - in Player Features and Ideas Discussion [original thread]
Originally by: King Rothgar I think you still don't understand what carriers provide. That's the biggest problem with your proposal. Carriers in eve provide the last word in remote repping in a heavily tanked package (triage fit). Off the ...
- by Czert ElPrezidente - at 2011.01.01 14:38:00
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12. 2 ideas - in Player Features and Ideas Discussion [original thread]
1. combat tractor/repulsor beam - it will be same use as normal TB, but it will have one more use - it can tractor/repulse live ships. 2. oprtion to set automatical stacing of items in cargo bay (very usefull when looting). ---------------------...
- by Czert ElPrezidente - at 2011.01.01 14:21:00
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13. +6 and +7 implants - in Player Features and Ideas Discussion [original thread]
Originally by: looking great I want to get rid of all implant that give us "base" skill and instead higher the regular base skill so instead of 20 as regular, maybe 25-26 before remap. I could make it better for people that pvp not losing ...
- by Czert ElPrezidente - at 2010.12.18 18:16:00
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14. Help a frigate out! (CPU) - in Player Features and Ideas Discussion [original thread]
I think having module which gives you (2x) MORE cpu than you can get from cpu II is very NICE idea. Why ? because curent curen micro-something gives you (2x) more PG tha you can get from one related module (10% bonus to pg). ----------------------...
- by Czert ElPrezidente - at 2010.12.16 19:21:00
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15. A quicker way to sell items? - in Player Features and Ideas Discussion [original thread]
Originally by: mchief117 know imagine selling 300 differant items and finding that some jerk put up buy orders for 3/4 of them for like .01 isk a unit, you would be pretty upset and out a lot of dough. I think this is fair - it is abo...
- by Czert ElPrezidente - at 2010.12.14 14:43:00
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16. exporting of curent state of char - in Player Features and Ideas Discussion [original thread]
same way as ve export/imopr setting to overview/fitting., please ccp allow us to export (and of course NOT import :) ) surrent state of char trained skills, if posible together with implantats/jump clones stats. It will be for use in programs like...
- by Czert ElPrezidente - at 2010.12.14 14:34:00
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17. Gas miner - in Player Features and Ideas Discussion [original thread]
looks realy nice. Especialy gas storage tanks. ------------------------------------------------ Signature removed not EVE related - Adida
- by Czert ElPrezidente - at 2010.12.10 16:33:00
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18. Gas miner - in Player Features and Ideas Discussion [original thread]
Originally by: DuKackBoon Originally by: Czert ElPrezidente NOOOOOOOOOOOooooo, to any gas specialist ship, I just spend 200m to setup one from BS. :). Lol. Use a BC for gas mining. and YES to a specialised gas harvesting ship. ...
- by Czert ElPrezidente - at 2010.12.10 14:12:00
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19. Noctis salvage ship and suggested missing feature - in Player Features and Ideas Discussion [original thread]
If anything I will love to see noctis have another one mid slot. And 25m3 drone bay will be good, but not exactly needed. ------------------------------------------------ Signature removed not EVE related - Adida
- by Czert ElPrezidente - at 2010.12.09 20:56:00
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20. boost drakes +50 PG and +30 CPU - in Player Features and Ideas Discussion [original thread]
Originally by: McRoll How about training up your crappy fitting skills instead of buffing the Drake? mayby because drakje is onlyest BC in which you must use +3% imps and/or train needed skills to lvl4+ just to use "full t2 fit" as on...
- by Czert ElPrezidente - at 2010.12.09 20:36:00
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